Guides

Wanderburg Guides

How to drive, grow, and survive as a castle on wheels.

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Guides Hub

This hub is the map for every Wanderburg how-to on the wiki. The game looks like a cute isometric toy until a steamroller the size of a city block eats your keep. The pages below are written for that gap: you already wishlisted the game, you may have the Steam demo installed, and you want a first run that does not end in a joke death.

Wanderburg is a single-player roguelike. There is no multiplayer lobby to hide in. You drive a fortress, you consume whatever is smaller than you, and you spend persistent gold on captains, modules, crew, and artifacts between runs. Early Access is scheduled for 8 September 2026. Until then the demo walkthrough is the most honest way to learn the loop.

Start here if you are new

Open getting started before you worry about tier lists. That page covers the first ten minutes: camera, hunger, when to ignore a house, and why gold still matters after you die. Pair it with controls so boost, ram, and the four ability slots are not a surprise when a vacuum castle inhales the lane you planned to escape through.

If the demo already clicked and you keep dying to size, skip ahead to how to grow your castle. Growth is not a passive XP bar. You physically occupy more of the map, which changes turning circles, ram angles, and which bosses can still swallow you whole.

Combat and bosses

Wanderburg combat is vehicle handling plus timed actives. Auto-fire from archers or side cannons keeps the screen busy, but the runs that snowball are the ones where you spend nitro, ram, mortar, or fire circles on purpose. How to beat bosses breaks down the demo set players keep naming: bumper, vacuum, mortal, fire-eye, and the spiked steamroller that shows up in every screenshot.

Do not treat a boss like a Vampire Survivors horde elite. If it is larger than you, leaving is a valid build. Come back after a shop unlock. That is the whole joke of municipal Darwinism, and the game is very willing to flatten you for ignoring it.

Map, biomes, and what Early Access adds

The demo is the grasslands. Biomes explains that loop and the desert footage Randwerk showed later: walking forts, hammer towers, the Rusty Knight. Use it with the Early Access page so you know what is playable today versus what is still a trailer promise.

When you are ready to stop dying for fashion, jump to the module tier list and best builds. Those pages argue about ram-plus-boost, fire mage, and vampire sustain using demo reports, not invented patch numbers.

Taking the keep on a handheld? Read Steam Deck and Linux before you invent a Verified badge. Proton 10 reports are optimistic; Valve’s own Deck tab still wins.

How this wiki is organised

Guides answer how. Captains and modules answer who and what. Updates tracks the demo, Gamescom notes, and the September date. Tools holds system requirements and a loadout checklist. Official links point at Steam, Discord, and Randwerk’s site.

Read one guide, then follow the links in the same section. Every page here is meant to send you to a sibling, not dump you back on the homepage.

FAQ

Frequently Asked Questions

Quick answers to the most common Wanderburg questions.

Which Wanderburg guide should I read first?

Use getting started plus controls. If the demo is already installed, add the demo walkthrough.

Are these guides for the demo or Early Access?

Most combat advice comes from the public demo and playtests. Biome and vehicle claims that are still unreleased are labelled on the Early Access and biomes pages.

Does Wanderburg have a story campaign I need a walkthrough for?

No. Each run is a procedural map. Guides here cover systems, bosses, and shop unlocks, not a chapter list.